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Tomb of the Scarab Modular Environment

This is a complete remake of my Tomb of the Scarab Environment. It is made of completely reusable modular pieces using a single trim sheet and detail sheet. There are 3 versions of the trim sheet that are blended together with vertex painting. The detail sheet is used for both flat planes laying flush with the base mesh and to texture the 3D versions of the scarab and wings.

Sarcophagus detail. Wings and eye are a flat plane mapped to the detail texture, while the scarab is a separate mesh also mapped to the detail sheet.

Sarcophagus detail. Wings and eye are a flat plane mapped to the detail texture, while the scarab is a separate mesh also mapped to the detail sheet.

Fire particle effect, features heat distortion via a separate emitter of a refractive normal map. The particles are the only object that do not use the trim sheets.

Fire particle effect, features heat distortion via a separate emitter of a refractive normal map. The particles are the only object that do not use the trim sheets.

Vertex painting

Vertex painting

Modular assets

Modular assets

Trim Sheet (Base)

Trim Sheet (Base)

Trim Sheet (Carved)

Trim Sheet (Carved)

Trim Sheet (Painted)

Trim Sheet (Painted)

Detail sheet

Detail sheet